The history of escape rooms is a little bit dicey. For one hour, if you think hard enough, you get to live in a world that makes sense. You don’t know what the pattern is, but you can rest assured there is one. In an escape room, it isn’t your digital avatar that’s the hero it’s actually you, in your actual body. They are the opposite of first-person video games, and also the next logical step. But who has time to do stuff? Don’t you have a job? Maybe we talk about feelings too much anyway. You get the thrill of deep connection, but you don’t have to, like, talk about your feelings. But you only have to do it for an hour! High intensity, low commitment. We didn’t use to trap ourselves in $30 rooms and now we do, and it doesn’t feel like an accident that the rise of escape rooms in the first half of this decade corresponds almost exactly with a seismic shift in how we relate to technology (intimately, all the time).Įscape rooms are an antidote: They require you to exist, in real life, with other real-life people, in the same place, at the same time, manipulating tangible objects. It is weird to gather in a themed room for an hour to unlock combination locks in a high-stakes situation that matters not at all. This is logical to me, and also seems to ignore one important detail, which is that escape rooms are fundamentally odd. We used to have fox-hunting now we have escape rooms. In that sense, they’re just one more stab at the intractable disappointment of living only your own life. So sure, they’re still escape rooms, but it’s not the room you’re escaping. This bothered him so much that for a while, he tried to get people to call them something else, and when he couldn’t - legal issues - he decided he’d just try to shift the meaning instead. That’s a common misconception, Scott Nicholson, a professor at Wilfrid Laurier University in Ontario and the world’s leading scholar of escape rooms, tells me, “Not all escape rooms are about escaping a room.” The name, he agrees, is a problem, mostly because it does not connote “collaborative adventure!” so much as “claustrophobia!” or “panic!” and that’s just such a limited understanding of what an escape room can be. It is called Escape Room 2.Įxit Escape Room NYC runs four different games including Sugar Rush, a cupcake-baking challenge.īut the room is not the important part. Pop culture is so saturated with escape rooms that this past January, Columbia Pictures released the pulpy horror flick Escape Room, which should not be confused with either of the other two recent horror movies about escape rooms also called Escape Room. Brands like HBO and Ford have been creating promotional escape rooms for years now Red Bull runs a whole Escape Room World Championship (the Slovakian team Brainteaselava holds the current title). They are a new staple of corporate team-building, which puts them in an elite category of activities you might be required to do with your boss to prove that you are a team player who loves bonding. There are, by the most recent unofficial count, at least 2,300 escape rooms in the United States. Often, it involves a serial killer.Įscape is big. Usually, the game offers some kind of story to help explain why you’re solving puzzles in a room with a countdown clock. The clock is ticking: You get 45 minutes, or 60, or 90, to escape, although if you fail, they let you out anyway. For around $30, you and a handful of friends/colleagues/strangers are “trapped” in some kind of space together and must collaboratively puzzle through a series of challenges to win your freedom. The experience is escape, both literal and metaphorical. To that you could add music, theater, video games, podcasts, theme parks, haunted houses, extreme sports, Instagram, pornography, and improv comedy. “What is there in culture,” wonders the geographer Yi-Fu Tuan, “that is not a form of escape?” As evidence, he cites glass-tower cities, suburbs, good books, shopping malls, movies, communal feasts, gardens, vacations, and Disneyland. We have spent the past several millennia coming up with ways to flee our reality, at least temporarily. It is a precondition of existence, like the need to pee. The problem is not the details of any particular life - and the nicer your life is, the more resources you have to escape it - but rather the limits of being a person. There are few desires more deeply human than the desire to escape whatever reality you’re in.
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